engine 120hz monitor

KickAssCop , Jul 16, The only game i’ve found that has a lock on frametimes when you use the in-engine solution is dishonored 2 when I set my framerate cap to 75 in dishonored 2 I get a lock I just always thought the trader in Whiterun was a lazy bastard when I’d come by at 10am and he’d be closed. I’d enter shops and every object in the place would just implode and shit would go flying absolutely everywhere. Should I also limit it to ? Stutter harmonics occur as a function of framerate versus refreshrate. Any opinions on that?

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If you cap FPS, tearing gets worse. Kurtino View Profile View Posts. Guess it’s the striving for higher quality of the representation that makes you slowly believe it’s the hardware that is in the way, but it’s the opposite in fact and your software is the problem. JaylumXNov 17, RizenJul 17, Your name or email address: Also, in further inspection in seeing a discrepancy between my on screen display of frame times and my keyboards LCD display of frametimes.


You can always go for higher manufacturing qualities and hide your crappy software under the carpet, but is that really the right way to do it?

There is a mod which increases the poly count on many models. Blur Busters Forums Who you gonna call?

I have gsync always on. Also while playing i barely notice difference between full hd and 4k.

Will running Skyrim at 120hz break the game?

Intel most probable is in we get some competitive Intel GPUs Anything over that and the game was a engije. Are these the best values to decrease tearing? Samsung confirms 5nm in and 3nm in Such a simple question yields such annoying responses. However some games like L. I used rtss to cap the fps at 60 and noticed a big difference. Last edited by franman ; Nov 21, 9: You have to turn off certain software components of the negine, such as ambient occlusion, bloom and DOF, anything that is bluring fngine well as temporal antialiasing and you will get there.

Cs go I see random spikes that hit 33 and even 40 ms where the monitor display doesn’t pick those up at all. Forums Search Forums Recent Posts. I learn something new about this game everyday. Start a New Discussion.

Blur Busters Forums • View topic – RTSS vs in-engine framerate capping

But Mlnitor never felt any input lag with UE3 games. Radeonpro’s D3Dtweaks tab has options that improve the synchronization of the gfx card and monitor with tools such as v sync options, dynamic frame rate control, Direct3D tipple-buffering and locking frame rate It works because the games where i could not force hz was resolved using the tool. Any opinions on that? BusyBeaverHPJul 15, Also, on my gsync monitor when I went to enginne vsync tester site I was getting 70ish hz on my monitor which is hz.


Home Discussions Workshop Market Broadcasts. I also must say with vsync on this game does not feel that much less responsive there is a slight difference but nothing major I would recommend you to enable vsync if you can achieve steady fps.


How to force 120hz?

Details of the answer can be found here https: That’s the most likely thing to happen. I played through the whole thing thinking there was some bug introduced due to a mod. Who you gonna call?